sorry,憭批之�刻牧��! �Ⅱ�臬�撘�貊�曆�!Originally posted by yushihhao+Nov 1 2004, 06:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (yushihhao @ Nov 1 2004, 06:36 PM)</td></tr><tr><td id='QUOTE'>@Oct 30 2004, 12:12 PM
"�迤�湧��鞈芾”�?gaming�?,�死銝蝷暹憿舐銝�N蝷?#33;"
LOL銝��臬劂閬?
��?800U�800XT�拙撐�∠銵函
��死�舀�撌?
nsx:"�脫黎(�喃蝙�求VI)頝鞈芰銵函銋撌?
�釭�”�適TI銝瘥V憟?NV��雿喳���釭�蕪�鞈芯��涉TI�臭誑瘥
ATI�雿喳�曉�臭誑���? 銝之皜�
sorry,���W末�牧�臭�,��死�烤蝷曆�憒蝷?#33;
�?�嗅祕雓憭�舐�?#33;
瘥犖�訾縑�偶��芸楛��?#33;
憟賢������渡�?800U�”�?.......
雓憭��舐�剝�函��亥��憿?![]()
憒鈭箏振蝯虫��閬隤�?瘥犖�訾縑�偶��芸楛��?#33;"
��蝣箸銝憭牧鈭?�瘝犖�臭誑蝯虫���嚗��芸楛敹葉銋��獢鞎瑕
�隞亥牧�憿蝑�閬雿撌梢嚗銝?LOL
:o �舀GGB銝�?....2^8銋24bit....�隞亙�砌�24bit�府頝?2bit�臭�璅�,銋憟賢���隤芾�32bit銝��箏��?閬答鞎颱��?^8.....�狐�仿�??Originally posted by tacoChang@Nov 2 2004, 12:00 AM
��?800U
�隤芰�撘Ⅳ�神�店 SM2.0銋�頛祿M3.0
雿隤芸憿蝎曉漲�停敺��鈭?FP32頝P24��榆�?���湔�S�頝Vidia��xbox銝敹?�隞亙頝TI���?.0a/b(�你TI�澈閮)靘�Vidia
蝑TI 9x00蝟餃蝡帘�單郊 ��nVidia�脖�銝韏瑞
�?摰�!Originally posted by yushihhao+Nov 2 2004, 12:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (yushihhao @ Nov 2 2004, 12:34 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-luke929@Nov 1 2004, 11:34 PM
��芣�芸楛��仿�芸楛�唾��隞暻?
�銝��?800U�800XT嚗?70摨衣皞怠漲銝�憭芾�撘蛛�Originally posted by autumn+Nov 2 2004, 12:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (autumn @ Nov 2 2004, 12:51 AM)</td></tr><tr><td id='QUOTE'>Originally posted by yushihhao@Nov 2 2004, 12:34 AM
<!--QuoteBegin-luke929@Nov 1 2004, 11:34 PM
��芣�芸楛��仿�芸楛�唾��隞暻?
�?摰�!
����函偷����A400 U TDH�葫閰?
�撠��底蝝唳葫閰血,�豢�璆菟�..........
隡潔�6800U�求X9���豢瘥�擃??
���閬���鈭?....
�血�,�冽銝剜�啁憿臬皞怠漲.....�府�航�擃葫�箔��..
撖阡�府瘝暻潭�?? 70摨?...瘥�rescott�隤?..
隞亙�?8xt,�券銋���獐�..
:o �舀GGB銝�?....2^8銋24bit....�隞亙�砌�24bit�府頝?2bit�臭�璅�,銋憟賢���隤芾�32bit銝��箏��?閬答鞎颱��?^8.....�狐�仿�?? [/b][/quote]Originally posted by will0227+Nov 2 2004, 12:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (will0227 @ Nov 2 2004, 12:28 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-tacoChang@Nov 2 2004, 12:00 AM
��?800U
�隤芰�撘Ⅳ�神�店 SM2.0銋�頛祿M3.0
雿隤芸憿蝎曉漲�停敺��鈭?FP32頝P24��榆�?���湔�S�頝Vidia��xbox銝敹?�隞亙頝TI���?.0a/b(�你TI�澈閮)靘�Vidia
蝑TI 9x00蝟餃蝡帘�單郊 ��nVidia�脖�銝韏瑞
"premultiplied alpha", stores pixel values premultiplied by the alpha fraction; in effect, the image is already composited against a black background. Any image data hidden by the transparency mask is irretrievably lost by that method, since multiplying by a zero alpha value always produces zero.
RGB+A(Alpha channel)Originally posted by tacoChang+Nov 2 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (tacoChang @ Nov 2 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'>Originally posted by will0227@Nov 2 2004, 12:28 AM
<!--QuoteBegin-tacoChang@Nov 2 2004, 12:00 AM
��?800U
�隤芰�撘Ⅳ�神�店 SM2.0銋�頛祿M3.0
雿隤芸憿蝎曉漲�停敺��鈭?FP32頝P24��榆�?���湔�S�頝Vidia��xbox銝敹?�隞亙頝TI���?.0a/b(�你TI�澈閮)靘�Vidia
蝑TI 9x00蝟餃蝡帘�單郊 ��nVidia�脖�銝韏瑞
:o �舀GGB銝�?....2^8銋24bit....�隞亙�砌�24bit�府頝?2bit�臭�璅�,銋憟賢���隤芾�32bit銝��箏��?閬答鞎颱��?^8.....�狐�仿�??
